There will be almost always some of them behind you. If there are a few behind you: No stress. Their only purpose in the game is to keep you moving. So running straight towards them and missing them by a few inches will most likely get some space between you and them. Their is slightly higher then yours and they have a big turning circle. The little ones are nothing to worry about. They spawn from the normal and big spires and will straight up fly towards you. It is possible to deny the spawn if you kill it quickly enough but I'd advise you not to do so early on (more to that later).Įven though they are just spawners, they are still enemies and will kill you on contact so don't run into them while dealing with the swarm. Don't let that happen because only an empty arena is a good arena and those guys will feed the swarm if you ignore them. They spawn a small swarm of normal skulls and a confused skull right after and then stay passive for some time until they get close to the middle and spawn another wave. Spires are one of your top priorities when it comes to kill order. One or two spread-shots or a good rapid fire burst to the gem will kill it. ![]() Different from the skulls they are immune to meat shots but have a Gem on their back which is their weak spot. They appear in the shadows outside the arena and slowly float towards the middle while spinning (I think clockwise). The normal rapid fire will leave the gems where they are but beware: The spread-shot makes them bounce further away from you.Ī quick overview of enemies that you'll see during the first few minutes and what you have to look out for when engaging them.īasically they are enemy spawners. Just stop firing for one or two seconds and you will most likely have collected every gem in the arena. So you don't have to take the time and collect them by hand. If you stop shooting the gems will fly towards you. They drop from enemies and count as weak points if they are visible in the enemies design. Keep in mind that they will despawn if you ignore them for too long so stop shooting when you have the time and gems are on the ground. Those small red gems are weapon upgrades that will increase the amount of daggers you shoot. Since every enemy becomes more orange the closer they get to you. It's a slow moving projectile so track the position where your target is going. The normal tracking that you need in every fps still applies but your hand isn't hitscan. If you aim at an enemy that is further away from you it will have already moved to a different position when the dagger gets there.īetter shoot where you think they will go so you give the dagger time to travel. Never aim directly at them except when they're coming straight at you or are right in your face. There are two buttons that are really usefull that you might not know about.īecause every enemy makes their own unique sound which gets louder as they approach you.īullet travel is a thing to concider when aiming at enemies. Use this to get some momentum or get airborne for a better shot. Jump, aim at your invisible feet and click for a spread-shot: You just made a dagger jump. ![]() Or more likely dagger jumps are a thing in this game. But don’t jump across the edge of the map, you'll die. Will make you faster than normal running so try to hop all the time and do it in a circular manner so enemies with a bigger turning circle have a harder time catching up. But this feeling is wrong! Your character is tiny and that allows you to slip through cracks in the swarm of enemies you would never believe you'd fit through.īecause if you stay in one place the swarm of enemies that will follow you most of the time will catch up and well, the whole point of the game is to avoid that. You might be used to fps since they flooded the market in the last few years and have developed a feeling about how big your own hitbox is even though you only see your weapon or in this instance your hand. Once you get the hang of it it allows a high rate of fire. ![]() With a short click you also have a spread-shot The time between the spread-shots depend on you clicking rhythm. Not just the normal rapid fire that you get when you hold down the left mouse button. I'm going to teach you the very basics and lead you step by step to 120 seconds and maybe even beyond. So you bought yourself 'Devil Daggers' and really like the style and the feel of the game, but you never make it that far and feel frustrated? Well good that you're here because this is the right place for you.
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